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Gold Medal Software 3
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Gold Medal Software - Volume 3 (Gold Medal) (1994).iso
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pov_mp21.arj
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MAKEFILE
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1993-12-14
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8KB
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397 lines
NODEBUG = 1
# Nmake macros for building Windows 32-Bit apps
!include <ntwin32.mak>
custom = -Oa
PROJ = POVNT32
OBJS = BEZIER.OBJ BLOB.OBJ BOUND.OBJ BOXES.OBJ CAMERA.OBJ COLOUR.OBJ CONES.OBJ \
CSG.OBJ DISCS.OBJ DUMP.OBJ EXPRESS.OBJ GIF.OBJ GIFDECOD.OBJ HFIELD.OBJ IFF.OBJ IMAGE.OBJ \
LIGHTING.OBJ MATRICES.OBJ NORMAL.OBJ OBJECTS.OBJ PARSE.OBJ PIGMENT.OBJ PLANES.OBJ \
POINT.OBJ POLY.OBJ POVRAY.OBJ QUADRICS.OBJ RAW.OBJ RAY.OBJ RENDER.OBJ SPHERES.OBJ \
TARGA.OBJ TEXTURE.OBJ TOKENIZE.OBJ TRIANGLE.OBJ TXTTEST.OBJ VECT.OBJ NTCONSOL.OBJ
BEZIER_DEP = \
frame.h \
config.h \
vector.h \
povproto.h
BLOB_DEP = \
frame.h \
config.h \
vector.h \
povproto.h
BOUND_DEP = \
frame.h \
config.h \
vector.h \
povproto.h
BOXES_DEP = \
frame.h \
config.h \
vector.h \
povproto.h
CAMERA_DEP = \
frame.h \
config.h \
vector.h \
povproto.h
COLOUR_DEP = \
frame.h \
config.h \
vector.h \
povproto.h
CONES_DEP = \
frame.h \
config.h \
vector.h \
povproto.h
CSG_DEP = \
frame.h \
config.h \
vector.h \
povproto.h
DISCS_DEP = \
frame.h \
config.h \
vector.h \
povproto.h
DUMP_DEP = \
frame.h \
config.h \
povproto.h
EXPRESS_DEP = \
frame.h \
config.h \
vector.h \
povproto.h \
parse.h
GIF_DEP = \
frame.h \
config.h \
povproto.h
GIFDECOD_DEP = \
frame.h \
config.h \
povproto.h
HFIELD_DEP = \
frame.h \
config.h \
vector.h \
povproto.h
IFF_DEP = \
frame.h \
config.h \
povproto.h
IMAGE_DEP = \
frame.h \
config.h \
vector.h \
povproto.h \
texture.h
LIGHTING_DEP = \
frame.h \
config.h \
vector.h \
povproto.h
MATRICES_DEP = \
frame.h \
config.h \
vector.h \
povproto.h
NORMAL_DEP = \
frame.h \
config.h \
vector.h \
povproto.h \
texture.h
OBJECTS_DEP = \
frame.h \
config.h \
vector.h \
povproto.h
PARSE_DEP = \
frame.h \
config.h \
vector.h \
povproto.h \
parse.h
PIGMENT_DEP = \
frame.h \
config.h \
vector.h \
povproto.h \
texture.h
PLANES_DEP = \
frame.h \
config.h \
vector.h \
povproto.h
POINT_DEP = \
frame.h \
config.h \
vector.h \
povproto.h
POLY_DEP = \
frame.h \
config.h \
vector.h \
povproto.h
POVRAY_DEP = \
frame.h \
config.h \
povproto.h
QUADRICS_DEP = \
frame.h \
config.h \
vector.h \
povproto.h
RAW_DEP = \
frame.h \
config.h \
povproto.h
RAY_DEP = \
frame.h \
config.h \
vector.h \
povproto.h
RENDER_DEP = \
frame.h \
config.h \
vector.h \
povproto.h
SPHERES_DEP = \
frame.h \
config.h \
vector.h \
povproto.h
TARGA_DEP = \
frame.h \
config.h \
povproto.h
TEXTURE_DEP = \
frame.h \
config.h \
vector.h \
povproto.h \
texture.h
TOKENIZE_DEP = \
frame.h \
config.h \
povproto.h \
parse.h
TRIANGLE_DEP = \
frame.h \
config.h \
vector.h \
povproto.h
TXTTEST_DEP = \
frame.h \
config.h \
vector.h \
povproto.h \
texture.h
VECT_DEP = \
frame.h \
config.h \
povproto.h \
vector.h
NTCONSOL_DEP = \
config.h
all: $(PROJ).EXE
BEZIER.OBJ: BEZIER.C $(BEZIER_DEP)
$(cc) $(cflags) $(cvars) $(cdebug) $(custom) BEZIER.C
BLOB.OBJ: BLOB.C $(BLOB_DEP)
$(cc) $(cflags) $(cvars) $(cdebug) $(custom) BLOB.C
BOUND.OBJ: BOUND.C $(BOUND_DEP)
$(cc) $(cflags) $(cvars) $(cdebug) $(custom) BOUND.C
BOXES.OBJ: BOXES.C $(BOXES_DEP)
$(cc) $(cflags) $(cvars) $(cdebug) $(custom) BOXES.C
CAMERA.OBJ: CAMERA.C $(CAMERA_DEP)
$(cc) $(cflags) $(cvars) $(cdebug) $(custom) CAMERA.C
COLOUR.OBJ: COLOUR.C $(COLOUR_DEP)
$(cc) $(cflags) $(cvars) $(cdebug) $(custom) COLOUR.C
CONES.OBJ: CONES.C $(CONES_DEP)
$(cc) $(cflags) $(cvars) $(cdebug) $(custom) CONES.C
CSG.OBJ: CSG.C $(CSG_DEP)
$(cc) $(cflags) $(cvars) $(cdebug) $(custom) CSG.C
DISCS.OBJ: DISCS.C $(DISCS_DEP)
$(cc) $(cflags) $(cvars) $(cdebug) $(custom) DISCS.C
DUMP.OBJ: DUMP.C $(DUMP_DEP)
$(cc) $(cflags) $(cvars) $(cdebug) $(custom) DUMP.C
EXPRESS.OBJ: EXPRESS.C $(EXPRESS_DEP)
$(cc) $(cflags) $(cvars) $(cdebug) $(custom) EXPRESS.C
GIF.OBJ: GIF.C $(GIF_DEP)
$(cc) $(cflags) $(cvars) $(cdebug) $(custom) GIF.C
GIFDECOD.OBJ: GIFDECOD.C $(GIFDECOD_DEP)
$(cc) $(cflags) $(cvars) $(cdebug) $(custom) GIFDECOD.C
HFIELD.OBJ: HFIELD.C $(HFIELD_DEP)
$(cc) $(cflags) $(cvars) $(cdebug) $(custom) HFIELD.C
IFF.OBJ: IFF.C $(IFF_DEP)
$(cc) $(cflags) $(cvars) $(cdebug) $(custom) IFF.C
IMAGE.OBJ: IMAGE.C $(IMAGE_DEP)
$(cc) $(cflags) $(cvars) $(cdebug) $(custom) IMAGE.C
LIGHTING.OBJ: LIGHTING.C $(LIGHTING_DEP)
$(cc) $(cflags) $(cvars) $(cdebug) $(custom) LIGHTING.C
MATRICES.OBJ: MATRICES.C $(MATRICES_DEP)
$(cc) $(cflags) $(cvars) $(cdebug) $(custom) MATRICES.C
NORMAL.OBJ: NORMAL.C $(NORMAL_DEP)
$(cc) $(cflags) $(cvars) $(cdebug) $(custom) NORMAL.C
OBJECTS.OBJ: OBJECTS.C $(OBJECTS_DEP)
$(cc) $(cflags) $(cvars) $(cdebug) $(custom) OBJECTS.C
PARSE.OBJ: PARSE.C $(PARSE_DEP)
$(cc) $(cflags) $(cvars) $(cdebug) $(custom) PARSE.C
PIGMENT.OBJ: PIGMENT.C $(PIGMENT_DEP)
$(cc) $(cflags) $(cvars) $(cdebug) $(custom) PIGMENT.C
PLANES.OBJ: PLANES.C $(PLANES_DEP)
$(cc) $(cflags) $(cvars) $(cdebug) $(custom) PLANES.C
POINT.OBJ: POINT.C $(POINT_DEP)
$(cc) $(cflags) $(cvars) $(cdebug) $(custom) POINT.C
POLY.OBJ: POLY.C $(POLY_DEP)
$(cc) $(cflags) $(cvars) $(cdebug) $(custom) POLY.C
POVRAY.OBJ: POVRAY.C $(POVRAY_DEP)
$(cc) $(cflags) $(cvars) $(cdebug) $(custom) POVRAY.C
QUADRICS.OBJ: QUADRICS.C $(QUADRICS_DEP)
$(cc) $(cflags) $(cvars) $(cdebug) $(custom) QUADRICS.C
RAW.OBJ: RAW.C $(RAW_DEP)
$(cc) $(cflags) $(cvars) $(cdebug) $(custom) RAW.C
RAY.OBJ: RAY.C $(RAY_DEP)
$(cc) $(cflags) $(cvars) $(cdebug) $(custom) RAY.C
RENDER.OBJ: RENDER.C $(RENDER_DEP)
$(cc) $(cflags) $(cvars) $(cdebug) $(custom) RENDER.C
SPHERES.OBJ: SPHERES.C $(SPHERES_DEP)
$(cc) $(cflags) $(cvars) $(cdebug) $(custom) SPHERES.C
TARGA.OBJ: TARGA.C $(TARGA_DEP)
$(cc) $(cflags) $(cvars) $(cdebug) $(custom) TARGA.C
TEXTURE.OBJ: TEXTURE.C $(TEXTURE_DEP)
$(cc) $(cflags) $(cvars) $(cdebug) $(custom) TEXTURE.C
TOKENIZE.OBJ: TOKENIZE.C $(TOKENIZE_DEP)
$(cc) $(cflags) $(cvars) $(cdebug) $(custom) TOKENIZE.C
TRIANGLE.OBJ: TRIANGLE.C $(TRIANGLE_DEP)
$(cc) $(cflags) $(cvars) $(cdebug) $(custom) TRIANGLE.C
TXTTEST.OBJ: TXTTEST.C $(TXTTEST_DEP)
$(cc) $(cflags) $(cvars) $(cdebug) $(custom) TXTTEST.C
VECT.OBJ: VECT.C $(VECT_DEP)
$(cc) $(cflags) $(cvars) $(cdebug) $(custom) VECT.C
NTCONSOL.OBJ: NTCONSOL.C $(NTCONSOL_DEP)
$(cc) $(cflags) $(cvars) $(cdebug) $(custom) NTCONSOL.C
$(PROJ).exe: $(OBJS)
$(link) $(linkdebug) $(conflags) -out:$(PROJ).exe $(OBJS) $(conlibs)